
I just came across this passage in Smackerel: When bevelled edges were cool :
Low-res requires abstraction, and abstraction requires understanding. Abstraction amplifies meaning by cutting away noise and leaving only essentials. Hi-res lets us get away with not abstracting. Understanding low-res makes our hi-res work better. [From Smackerel: When bevelled edges were cool]
It seems particularly relevant given the current popularity of low-res, high-concept games like Passage, and The Majesty of Colors.